How is Online Entertainment Developing in 2020?

How is Online Entertainment Developing in 2020?

The entertainment sector is always evolving, and it would not be any different in 2020. The need for entertainment online is growing, too. People are staying at home and social distancing, so they want fun activities.

Now you’ll see how the entertainment space of the online world is developing. Industries, such as digital media streams, casinos, and other online games, have grown a lot. Signs point to this as something that will continue throughout the year.

Online Gaming

Online games are one of the most common forms of digital media entertainment. You can, for instance, play casino games at Betamo or online competitive games such as League of Legends of Counter-Strike.

If you follow the online gaming industry, you may see how profitable it is. That has not changed a bit in 2020. This research shows that the revenue of the segment can go as high as 18,194 million dollars in 2020. A considerable growth from 16,941 million in 2019.

When talking about the industry changes, it’s fair to divide them among casinos and gaming companies. While one platform deals mostly with luck-based games, the other focuses on skill-based experiences that can be competitive on a multiplayer level, or for a single player.

Online Gambling Industry

According to the expert Eliasz Nowak, 2020 is a critical year for the gambling industry. Land-based casinos took a major hit with the Covid-19 outbreak, and their online counterparts grew. So, you should not be surprised if you see new casinos popping up during most of the year.

Another major trend in the year is that casinos are relying more on new technologies and techniques. It’s easy to see them using gamification in loyalty systems and new technologies such as augmented and virtual reality. The goal is to make the casino experience more thrilling and enable the consumers to spend more time playing the games from the comfort of their homes

Online Video Games

2020 is another year with several major releases in the online video game industry and the digital media technology sector. One of the major highlights of the year so far was the launch of Valorant. It’s been out for only a few months, and it’s already a huge hit.

Players are also flocking to titles like Rust, a multiplayer survival game focused on building communities. It’s no surprise that this game type draws in large numbers of players looking to interact in a virtual world.

Also, esports is growing in importance. With sports unavailable in most of the world, people are looking at them for fun. Almost all data related to the streaming of games is on the rise. The number of average viewers in Twitch doubled this year. It was already growing consistently before, but the spike was very prominent in 2020.

Streaming channels

People are always on the lookout to find practical ways to get entertainment online. So, the streaming of movies and TV shows is one of the most popular options. As expected, Netflix continues to dominate this share of the market easily.

How is Online Entertainment Developing in 2020?

Youtube is still the king of amateur video content, and Twitch is getting an even larger share of games streaming. However, Netflix is the apparent winner when we’re talking about TV shows, movies, and documentaries. Lightweights, like Bitchute, are also gaining more and more users every day.

Yet, Netflix is set to face two strong opponents this year: Disney+ and Amazon Prime. Consumers will hardly pay a subscription for the three services, so not all of them will thrive.

While Netflix has the largest share of the market by far, Disney+ bought both Hulu and ESPN+ to get their structure and properties. In the case of Amazon Prime, it’s the channel of the largest company in the world, so you can bet that they got some cash to spend, too. This is set to turn the digital media stream realm into a much more competitive space.


With so many options, it’s hard to choose. Customers will have more options than ever in 2020, which may continue in the following year.